What are the steps to develop a mobile application using spring framework?

Spring is made on top of JAVA, and Java si for backend development so you won’t be able to make a mobile application using Spring only; it will hold the datas management, the critical logic but will never handle mobile application UI.

Nevertheless, you made me curious and i search for a Spring integration with Android; as Android being made on top of Java and used to build Android applications it could exist, and it does: Spring for Android, but you’ll still need to learn Android.

As a full-stack developer i recommend you to make your backend with Spring, and follow these steps:

1. The Service Layer on the web server should be created first. For this, can be used framework named “Spring” or Spring Boot”.

2. The Service Layer having the complete functionalities about REST API’s that’s what it’s suggested to create first.

3. In the next step to build the application, you can choose Native Android or Native iOS, but the better and the best option would be, go for React Native as both users android or iOS can download and use the application.

4. In the fourth step, the application will be starting its communication with the service layer as it has the REST API’s.

What is the difference between Spring Boot and the Spring framework?

Let’s go through the definitions of those mentioned things. Assume that we are talking about an application that accepts request from any browser, do certain computing then persist data in specific type of database. A little bit more technical, we are talking about the flow of

Browser <> RESTful layer <> Middle layer <> Database

Spring framework is a Injection dependency framework at first (it’s still as it is today) targeting managing life-cycle of Java components (what so-called beans). Today, Spring framework is pretty bloated with tons facilities/helpers on top of it; but if you look at the big picture, it’s still a framework that glue things together, a middle man to MVC frameworks (Struts 1,2, JSF etc), ORM frameworks (Hibernate, iBatis, JOOQ etc) and other necessary facilities (Quartz, Email, you can tell, whatever you need, most likely, there’s a Spring support). Back to our assumed flow, it takes quite a lengthy tutorial to set Spring framework up and running because Spring framework nature is to provide flexibility of choices to you.

Spring boot on the other hand is built on a totally different mantra. It’s basically a suite, pre-configured, pre-sugared set of frameworks/technologies to reduce boiler plate configuration providing you the shortest way to have a Spring web application up and running with smallest line of code/configuration out-of-the-box. As you can see from there Spring Boot page, it took less than 20 LOC to have a simple RESTful application up and running with almost zero configuration. It definitely has a ton of way to configure application to match your need, this is the Spring Boot Reference Guide for your reference

What are the learning stages of Java?

The learning stages of Java depends on the person who’s trying to learn it. It can be a tough journey or a smooth sailing one. Whatever your learning journey is, please do not quit. Believe me, it will be all worth it.

Take time to read this one from a self-taught programmer, Carlos Hunter, regarding his thoughts on the learning stages of Java.

“Assuming you’ve never programmed before:

Kinda like this:

  1. Fun, I’m learning to output Hello World. But what the heck does “static void main(String[] args)” mean?
  2. Ok, so math operations are easy, they’re as the’ve always been. I can also declare ints, chars, bools…
  3. Learn loops and conditional. Not difficult.
  4. Learn to declare and use methods. Cool.
  5. Learn more things like arrays, classes… Multidimensional arrays..?
  6. Learn strange things like polymorphism, abstract classes, inheritance, constructors… May be difficult for beginners.
  7. Think “please stop”
  8. Learn more new concepts and language stuff, some keywords.
  9. Get tired of it
  10. Learn about exceptions
  11. Learn about threads
  12. Learn to work with files.
  13. You know most of what you need but there are some concepts you don’t know very well so you are useless. Everything seems to be very hard to learn.
  14. Try to make something, but you are going to be the next five hours debugging.
  15. Re-learn everything again
  16. Feel you’ll never do a program that runs with no bugs before.
  17. Spend more hours debugging while you realize little facts you didn’t know.
  18. Almost give up, or give up
  19. Discover any question you had about programming is already in stackoverflow
  20. Get banned from asking in stackoverflow for a week
  21. Break everything trying to do anything
  22. Find some good book
  23. Learn new stuff like streams, etcetera. If you don’t speak English as a native it may be very difficult.
  24. Say kill me please
  25. Hard learning of getting accustomed to coding
  26. Learn to make GUIs, because that’s what we always wanted, right?
  27. Trying to do some project you found in a tutorial.
  28. Fail.
  29. Just copy the code.
  30. No, not copy-paste, type it.
  31. Implement new things using what you learnt.
  32. This is where you start to learn to program.
  33. Debug and program some more…
  34. This will take a while.
  35. More debugging.
  36. At this point you probably got used to some java important packages.
  37. MORE DEBUGGING.
  38. Add things to your GUI program.
  39. Continue programming.
  40. You ask yourself things like why abstract classes exist if there are interfaces.
  41. Suffer.
  42. Now you should be comfortable with Java.
  43. Continue getting accustomed to program with Java.
  44. Now you feel you can call yourself a programmer, after at (the very) least three months of everyday hard work since starting.
  45. Read code and improve your terrible skill.
  46. Get used to it.
  47. Realize there are some stuff that you weren’t taught
  48. Learn what you need
  49. Let the time pass (“What do I do now?”)
  50. You know Java.
  51. Learn boring sorting algorithms, etc, whatever you want.
  52. Keep learning.

End.”

What are some things every Java developer should know?

The foremost thing every Java developer should know is that the language is not “finished”. After a period of relatively slow development, updates have accelerated in recent years leading to smaller but more frequent feature drops. JDK 11 will be released this year, and each new release carries with it new enhancements, features, updates to the standard library and more. Hence, to me, the most important thing to know is the limit of one’s knowledge (and a desire to expand it).

Having said that, here are some of the things I have learned over the years that have served me well.

1. Get familiar with the Java Class Library

Shipping with the JVM itself, this library is probably the most well-debugged Java library available. Pretty much anyone using Java is debugging it. As such, leveraging it as much as possible is a good start on the way to not have too many bugs.

Having said that, there are quirks, some of which are surprising. My personal favourite, and an item that often flies under the radar, is spurious wakeup, a decades-old artifact that permeates many imperative threaded programming languages. It is documented in depthrepeatedly in the Java documentation, yet I had missed it and most people I introduce to it are unaware of it as it is one of those bugs that mostly only happens on a heavily loaded system and thus is easily missed.

Additionally, it follows from the Java language evolution that so does the JCL. This adds an ongoing — but very useful — effort to update one’s knowledge of the JCL as new features are added. For example, the introduction of Lambda expressions in Java was a nice addition from a syntax point of view, but it was made all the better by the JCL adding new methods to all old interfaces that effectively eliminated the need for many types of common boilerplate, such as Map.computeIfAbsent().

2. Learn how to write documentation properly

One of the most-frequently misunderstood parts of the JCL I encounter with developers is Comparator. This is also one of the most striking ones, as it is ostensibly an extremely simple interface: one function that says if an element comes before or after another element. Let’s have a look at the javadoc for the all-important compare function:

Compares its two arguments for order. Returns a negative integer, zero, or a positive integer as the first argument is less than, equal to, or greater than the second.

In the foregoing description, the notation sgn(expression) designates the mathematical signum function, which is defined to return one of -1, 0, or 1 according to whether the value of expression is negative, zero or positive.

The implementor must ensure that sgn(compare(x, y)) == -sgn(compare(y, x)) for all x and y. (This implies that compare(x, y) must throw an exception if and only if compare(y, x) throws an exception.)

Actually, it goes on for three more paragraphs, each carving out a more specific use-case, and none of which bothering to provide an example of the more-and-more theoretical description provided.

The end result is that most developers I know of have effectively given up on this documentation and will just run the comparison in a test case to see if they got it the right way around or not (it’s a 50–50 chance anyway).

Compare it, for example, with the documentation for String.substring() which spends far less time being theoretical, ending up providing concrete examples and thus allowing the reader to quickly grasp the essence of the method.

3. Threading is the Dark Side (mostly). See how to avoid using threads explicitly.

Much work has been done on the Java side to provide methods that abstract away threading. Constructs such as ForkJoinPool, implicitly used when using Stream.parallel(), and JCL packages such as java.nio/2 deal with different ways of avoiding to use/create multiple threads.

This trend has been predicated by multiple avenues, both Java and otherwise. For example, RxJava has been preaching this pattern for a while. It’s also one of the reasons for the popularity of NodeJS. There are many advantages of doing it, and it is a testament to the JVM that it can support different approaches, gaining the advantages of them.

4. Don’t try to outsmart the JVM.

Java, the JVM and the JCL have had contributions from many smart people. Yes, some of the parts make little sense, and others have been redone multiple times because of inherent flaws; however, on the whole, a lot of thought has gone into it. It’s possible, though unlikely, to outsmart it.

An excellent source on this is the JVM Anatomy Park, a strongly recommended read on how the JVM does cool and smart stuff under the hood for you. The one I’ll choose to highlight (but there are more, and do have a look at them all!) is lock elision. In short, it’s a way for the JVM to completely eliminate synchronized blocks that it determines don’t perform useful locking. As a developer one can therefore write correct code while the JVM makes sure it is performant.

A related issue would be the synchronized keyword. A younger, more naïve me would come armed with the theory of locking and figure out a situation where a Spinlock would be better than a Mutex. That’s great and all, until one figures out (after not seeing any performance improvement) that Java will automatically use both spinlock and mutex for synchronized depending on how it is performing.

Of course there are still cases for judicial use of synchronisation and reasons for when to do what. But outsmarting the JVM is almost never a good reason to write code.

5. Java has loads of tooling, for a good reason. Leverage it!

Perhaps one of the biggest benefits that come with Java as such an established language is the veritable cornucopia of tools associated with it, from static code analysis, to runtime configuration, to convention libraries and pretty much everything under the sun.

Any good Java developer today should know how to leverage that code. Doing this has two benefits.

First, it makes it easier to debug code, find errors before they reach production, find them afterwards and optimise the code. There is no reason to make these tasks anything but easier.

Second, and far more dear to my heart, is that leveraging all this existing code makes one’s own codebase all that much smaller. Assuming the tooling chosen is good (e.g. Spring) then that ideally means less code, less bugs.

What should I learn before learning Spring?

How to code or program.

Knowing Java means you know a programming language, not that you know how to program. Knowing how to program means that you know the structuring principles to putting an application together. You know when to use a linked list instead of an array.

The way I began to learn programming is the book: The Structure and Interpretation of Computer Programs. Also known as SICP. Read it and do the exercises. More than once.

I have run across many people who read Java, and even write some Java. But all they could really do is crib code snippets. The did not understand how the whole thing worked.

Also, I think you don’t need any other specific prerequisites to learn Spring. But it is still enormous, if you move beyond Spring IOC, you might want to peek into JavaEE a bit and get a foundation of what’s there.

Once you’re comfortable coding using Spring, then you might want to get certified.

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Does Core Spring 4. 2 Certification helps programmer in growing his or her career?

The Core Spring 4.2 certification may help in Service base industry. Also will help you to be through with your knowledge in Spring Framework. It is good to have this certification because it is a perfect way to showcase your knowledge and it will be valid for a long time.

I would suggest to do some project using Spring Framework first or may be contributing to open source who are using these stack, then once you are comfortable with the technology, then go for the certification.

By the way, here are the differences between Spring 4.x and 3.x

Spring 4.x:

  • Removed Deprecated Packages and Methods, check out the API Differences
  • Report
  • Java 8 Support
  • Java EE 6 and 7 or above is now considered the baseline for Spring
  • Framework 4
  • Groovy Bean Definition DSL, read more about this API.
  • Core Container Improvements
  • General Web Improvements
  • WebSocket, SockJS, and STOMP Messaging
  • Testing Improvements

Spring 3.x:

  • Spring MVC Test Framework
  • Asynchronous MVC processing on Servlet 3.0
  • Custom @Bean definition annotations in @Configuration classes
  • @Autowired and @Value to be used as meta-annotations
  • Concurrency refinements across the framework
  • Loading WebApplicationContexts in the TestContext framework
  • JCache 0.5 (JSR-107)

You may also take the Core Spring 4.2 mock exam at 50% off which has been proven to be real questions from the certification exam.

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Should a beginner focus more on Core Java or Spring?

For me, I think beginners should concentrate more on Core Java first and for in-depth knowledge of Core Java and its core features, you may study and practice reading Decodejava.com presenting simple and easy Java tutorial.

For beginners they have covered most of the Java features –

  • Control Statements -Control statements like if, if-else, switch, while loop, break, continue etc control the flow of our program. To know more about control statements, starting with if statement, please read Java if statement
  • Java Exceptions– Exception is an unusual exceptional condition or a runtime error, which occurs only during the runtime of a Java program. To know about Java Exceptions and how they are caused in a Java program, you may read Exception Handling in Java
  • String – String is a nothing but a sequence of characters within double quotes. To know about String and its various important methods, please follow Java String Class – Decodejava.com
  • File Input/Output – File Input/Output classes are used to read/write data from the files. To know more about file input/output and its important classes with short code examples , please follow – Java File Class – Decodejava.com
  • Thread – A thread is a program in execution that is performing some specific task. Thread is the most important feature of Core Java and to know more Thread and its features with easy code examples, please read Threads in Java – Decodejava.com
  • Applet – An applet is a Java program that can be transported over the internet and executed by a Java enabled web-browser. To know more about Applet and it’s important features, you may read Java Applet Class- Decodejava.com
  • Collection Framework – Collection Framework provides important interfaces and classes using which we can manage a group of objects. Collections comes in the advance topics of Core Java but you shouldn’t miss it. To know more about every Collection classes with short code examples, you may read ArrayList in Java- Decodejava.com
  • Swing package- Swing framework gives us an ability to create window based applications and its easy to use graphical user interface(GUI)For more on Swing and its classes with easy code examples, you may follow Java Swing- Decodejava.com

Hope this helps and don’t forget there are no shortcuts to success, so practice your Java programming as much as possible to excel.

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Spring Batch Tutorial: Batch Processing Made Easy with Spring

Spring Batch is a comprehensive framework that’s designed to facilitate the development of robust batch applications. It’s lightweight and easy to set up. Moreover, it’s even easier to use.

In this article, you’ll get free online resources for you to learn the programming model and the domain language of batch applications. You’ll get detailed code examples that should help you to get a head start in Spring Batch.

Here’s our recommended resources for Spring Batch learning:

  1. Spring Batch – Wikipedia
  2. Spring Batch
  3. http://www.mkyong.com/tutorials/…
  4. Spring Batch Tutorial – Introduction Get Best Examples
  5. Spring Batch Tutorial – The ULTIMATE Guide (PDF Download)
  6. Spring Batch Tutorial: Introduction

Hope you find them useful.

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What is Java Spring Framework?

Spring is frame work for different kinds of application development. It can provide bunch classes which is internally used the J2EE supplied classes. Meaning, we can say that spring is an alternate to struts but complement to J2EE.

Spring Framework Features 

Spring Framework is non invasive: No need for you to implement any interface or inherit any class from this framework to your classes.

Spring Framework is Light weight: Spring is a vast framework so users divide the whole spring in to different modules which are dependent to other module , except Spring core module.

End-to-end Development : Spring framwork supports almost all aspects of application development,  so users would be able to develop a complete application using it.

Spring Framework supports differet types of application development: We can develop any type of applications using Spring Framework. Example: Core java, web Application, Distributed application, Enterprise application.

Spring Framework is versatile: It can be integrated into any technology.

Spring Framework ports dependency injection: The dependency between classes are managed by spring framework.

Dependency injection:

Spring core is one module which deals with dependency management. This means that arbitrary classes provided to spring, can manage dependency.

What is dependency?

From a project point of view, multiple classes are specified with different functionality. Each of these classes required some functionality of other classes, Example:

  1. class Engine
  2. {
  3. public void start()
  4. {
  5. System.out.println(“Engine started”);
  6. }
  7.  
  8. }
  9.  
  10. class Car
  11. {
  12. public void move()
  13. {
  14. // For moving start() method of engine class is required
  15. }
  16. }

Here class Engine is required by class car so we can say class engine is dependent to class Car, So instead of we managing those dependency by Inheritance or creating object as fallows.

By Inheritance:

  1. class Engine
  2. {
  3. public void start()
  4. {
  5. System.out.println(“Engine started”);
  6. }
  7.  
  8. }
  9. class Car extends Engine
  10. {
  11. public void move()
  12. {
  13. start(); //Calling super class start method,
  14. }
  15. }

By creating object of dependent class:

  1. class Engine
  2. {
  3. public void start()
  4. {
  5. System.out.println(“Engine started”);
  6. }
  7.  
  8. }
  9. class Car
  10. {
  11. Engine eng=new Engine();
  12. public void move()
  13. {
  14. eng.start();
  15. }
  16. }

Instead of managing dependency between classes, spring core handles the dependency management. However, the classes must be designed with some design technique that is Strategy design pattern.

Thanks for reading our “What is Java Spring Framework?” article. If you liked it, then please share with your friends and colleagues. If you have any feedback or doubt then please leave us a comment.

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Java 9 Reactive Streams

What is Java 9 Reactive Streams

“When Reactive Streams started their work, following the path established by the Reactive Manifesto, they indicated that their aim was to provide “a standard for asynchronous stream processing with non-blocking back pressure”. The main challenge, however, wasn’t to find a solution, in particular since there were already a number of them out there. The challenge was to coalesce the different existing patterns into a common one to maximise interoperability. More precisely, the objective of Reactive Streams was “to find a minimal set of interfaces, methods and protocols that will describe the necessary operations and entities to achieve the goal—asynchronous streams of data with non-blocking back pressure”.

The concept of “back pressure” is key. When an asynchronous consumer subscribes to receive messages from a producer, it will typically provide some form of callback method to be invoked whenever a new message becomes available. If the producer emits messages at a higher rate than the consumer can handle, the consumer could be forced to seize an increasing amount of resources and potentially crash. In order to prevent this, a mechanism is needed by which consumers can notify producers that the message rate needs to be reduced. Producers can then adopt one of multiple strategies to achieve this. This mechanism is called back pressure.

Blocking back pressure is easy to achieve. If, for instance, producer and consumer are running under the same thread, the execution of one will block the execution of the other. This means that, while the consumer is being executed, the producer cannot emit any new messages, and therefore a natural way to balance input and output occurs. However, there are scenarios where blocking back pressure is undesirable (for instance when a producer has multiple consumers, not all of them consuming messages at the same rate) or simply unattainable (for instance when consumer and producer run in different environments). In these cases it is necessary that the back pressure mechanism works in a non-blocking way.

The way to achieve non-blocking back pressure is to move from a push strategy, where the producer sends messages to the consumer as soon as these are available, to a pull strategy, where the consumer requests a number of messages to the producer and this sends only up to this amount, waiting for further requests before sending any more.” – Aboullaite

What’s the point of reactive programming in Java 9?

Well, the classes or interfaces present in Java 9 are the glue between the reactive streams implementations. Meaning, they automatically have back pressure between them.

The user API and features are the task of the respective libraries (implementations of reactive streams specifications: Akka streams or RxJava). The Java 9 package focuses on the API for Reactive Pull, a manner of coupling producing and consuming systems to ensure backpressure over an async boundary.

Thanks for reading our “Java 9 Reactive Streams” article. If you liked it, then please share with your friends and colleagues. If you have any feedback or doubt then please leave us a comment.

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